Blizzard introduced a new patch for Diablo II that features offline difficulty scaling, keyboard mapping improvements, and more. The developers also announced plans to resurrect the long-dead PTR build.
Blizzard has released a new PTR for the Diablo II Resurrected. The patch is going to include offline difficulty scaling, better keyboard mapping, and more.
Did you know that Diablo II Resurrected was still experiencing queue problems? I didn’t know it wasn’t fully cleaned up by now, but according to Blizzard’s patch preview this week, it’s only “seen considerable progress in cutting queue times,” with most people just having to wait an average of one minute to get in, which isn’t too bad.
The patch preview is, of course, the most fascinating part. Offline difficulty scaling and rewards for up to eight players are in the works, as are keyboard and mouse quick-casting and keybinds for active skills to mirror controller play, visual tweaks, UI adjustments, audio improvements, attack misses in combat, and Nvidia DLSS functionality, according to the studio.
“When Patch 2.3 goes live in early December, these features will be formally implemented,” Blizzard writes. You may try them out on the new PTR in the interim.
“In the next weeks, Diablo II: Resurrected will release its first ever Public Test Realm (PTR)—a unique realm where we may test balancing, bug fixes, and other game improvements.” We encourage everyone to take part since you’ll have the chance to help us test new features and improve the overall experience for all gamers. We’ll offer additional information about how to acquire access to the PTR and test these improvements as we get closer. That PTR’s major emphasis will be on resolving database problems and stabilizing our online environment. We’ll release additional specifics about Ladder rank play and even more new features coming to Diablo II: Resurrected once we’re satisfied these solutions are in place.”
New content for #Diablo2Resurrected will be released shortly.
Offline Difficulty Scaling is a feature that allows you to scale the difficulty of a game while offline. Quick Casting Techniques Improvements to be made
https://t.co/OH0g7Wd6eK pic.twitter.com/ICmj6gX6PR https://t.co/OH0g7Wd6eK
November 18, 2021 — Diablo (@Diablo)
Due to a lengthy run of controversies in the MMO and gaming field over the past several years, including the Blitzchung boycott, huge layoffs, labor issues, and executive pay controversy, Activision-Blizzard is regarded a problematic corporation in the MMO and gaming industry. The company was sued by the state of California in the summer of 2021 for fostering a work environment that was riddled with sexual harassment and discrimination, and the company’s disastrous response has added to Blizzard’s ongoing pipeline issues and the widespread perception that its online games are on the decline. Multiple state and federal authorities are investigating the corporation as of autumn 2021, and the industry has demanded Bobby Kotick’s resignation after further allegations on his wrongdoings.
The “diablo 2 resurrected offline character to online” is a game that has been in the making for quite some time. Blizzard plans on releasing the PTR (Public Test Realm) of the game soon, which will allow players to test out new features and changes before they are released. The developers have also stated that they plan on implementing an offline difficulty scaling system, as well as better keyboard mapping options.
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