This is a great example of how Path of Exile uses the game mechanics to explain complex concepts. The article makes it easy for new players to understand what’s going on, while also giving experienced players some extra information.
Path of Exile is a free-to-play action RPG that was released in 2013. In this article, the developers explain how they are balancing auras, curses, and elemental DOTs.
The 3.16 Scourge expansion for Path of Exile is getting closer, and the big unveiling is set for October 14th. In the meanwhile, Grinding Gear has been leaking bits of their design manifesto for the game, including information on flask balance and defense and recovery. Over the weekend, it published its third blog, which discussed balancing auras, curses, and elemental DOTs.
GGG is adjusting sources of aura effects, rebalancing under- and powerful damage-over-time spells, revamping flaming arrow, and replacing reserve decrease with reservation efficiency in this one, which is thankfully considerably shorter than the others. Reservation Efficiency does not allow for limitless Auras when layered, according to the studio. “As a consequence, this may be distributed much more freely, allowing characters to run extra Reservation Effects with just a few sources of Reservation Efficiency.” The average character gains, but the extreme reservation at the top of the scale has been severely weakened.
Do you want to see all of this in video format? YouTuber Ziggy has taken care of everything for you.
SUPER SUMMARIZED MAN READ WORD https://t.co/3m2W0C9VWw
Condensing 4 hours of reading and debate of the @pathofexile manifesto into 10 low-effort minutes.
October 9, 2021 — ZiggyD (@ZiggyDStarcraft)
We’ve introduced new biome modifiers to Path of Exile: Scourge as part of our Delve overhaul. pic.twitter.com/2m94FUfC7e
10 October 2021 — Path of Exile (@pathofexile)
Path of Exile is a free-to-play, online Action RPG where players explore the dark continent of Wraeclast and battle against its many inhabitants. Reference: end of poe.
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